Foxie

Marie Vilain

Games and Interactive Media Producer, Game Production Lecturer

About Me

Foxie

I'm passionate about wholesome games, juicy playfulness, rich artistic directions and wholehearted narratives.

People usually describe me as cheerful and reliable. I thrive on multitasking and am comfortable with change and experimentation.

Production / Project Management

Teaching / Lecturing

Game Design

Sound Design / Composition

43

Game jams

427

Cups of matcha

34

Conferences and festivals

19

Nominations

Education and Work History

March 2022 - 2 years

Producer

Snowcastle, Oslo, Norway

Working on "Ikonei Island : An Earthlock Adventure"

- Managing tasks database (Asana then ClickUp), Monitoring deadlines and deliverables, QA processes, Certification, Localization and Publishing

- Planning, estimating and monitoring sprints, milestones, meetings and workload for a team of ∼40 both remote and on-site, Company Events and Office Management

- Coordinating and planning Live Operations with the team and Publishers (3 total)

- Scheduled to become Senior Producer March 2024

- Ikonei Island was awarded "Game of the Year" at Spillprisen in 2024

February 2021 - 11 months

Producer

Flatter Than Earth, Remote

Working on "Once Upon a Puppet"

- Implementing tools, creating routines for remote work, setting priorities and milestones

- Planning, estimating and monitoring sprints, meetings, tasks and workload

- Assisting on business development, finding external partners, securing deals, acquiring devkits, improving contracts and processes for invoicing

- Headhunting, interviewing and onboarding, creating hiring plans, ensuring team wellbeing

March 2020 - Present

Game Production Lecturer

Kristiania University College, Oslo, Norway

- Responsible for the 2D Game Project module for 1st year students in the Game Design Bachelor

- Responsible for the Pre production module for 3rd year students in the Game Design Bachelor

- Teaching the 1st, 2nd and 3rd years about Agile, Scrum, Production Phases, Team Dynamics, Communication, Playtesting, Bug tracking, Pitching, Documentation in 4hours sessions

- Following and grading their trimester projects and exams

June 2019 - 10 months

Producer

Land & Sea Ltd, Remote, UK

Working on an unannounced title

- Implementing tools and sprints, creating routines, setting priorities and milestones

- Planning, scheduling and monitoring sprints, tasks and workload for short and long term

- HR : Headhunting, well-being, conflict mediation, team building, event organization

- Managing team's external work on previous IP - merch, QA, porting and release

- Assisting on business development, funding, scoping and budgeting

July 2018 - 10 months

Producer / Project Manager

Krillbite Studio, Oslo, Norway

Working on "Mosaic" -Released in 2019-

- Managing and scheduling team workload for each member of the team (13)

- Communicating with publisher to plan production according to set milestones

- Leading daily scrum and meetings for art, programming, design, production etc...

- Monitoring weekly testing sessions, logging bugs and missing content

- Following team members' well-being, improving workplace, habits and workflows

April 2017 - 6 months

Assistant Producer Intern

DONTNOD ELEVEN, Paris, France

Working on "Twin Mirror"

- Keeping both Jira's and physical Scrum boards updated, keeping track of everyone's (43) tasks status and creating job-specific Kanban boards and pipelines

- Constructing job-specific pipelines to evaluate durations, documented on the project's wiki (Confluence) along with all of the game's informations updated daily

- Reporting on all meetings and communicating action points and summaries

2015 - 2017

Games & Interactive Media Master

CNAM-ENJMIN, Angoulême, France

- Major in Project Management / Agile / Scrum Kanban / Team Planning / Meeting coordination

- Leading a team of 15 on an VR online multiplayer game project for 4 months / Building a business plan

2013 - 2015

Game Design Bachelor

ICAN, Paris, France

- Major in Programming (Unity / C#)

- Game Design / Level Design / Rational GD-LD / Narrative Design / Bottom-Up / Top-Down

- User Experience - 2D & 3D Design - Sound Design

2012 - 2013

Game Design & Programming Bachelor

ISART Digital, Paris, France

- Web Development : HTML5 / CSS3 / JavaScript

- Unity Engine : Integration / C# programming

- Game Design basics

2012

Baccalauréat Scientifique

Lycée Marie Curie, Sceaux, France

- Major in Physics & Chemistry

Other Services

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PR Manager

Hire me to represent your game or studio at a festival or conference!
I can plan and hold meetings with Publishers, Investors or potential employees.

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Lecturer / Talker

I have workshops, talks and lectures about various subjects linked to production, communication and personality, ask me about them :)

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Hapiness Consultant

I have experience optimizing office space for a better working environment as a paid mission.
I also do HR consultancy and 1on1s for hapiness and well-being.

Get In Touch

Ask me about stuff!

Don't like forms? Send me an email. 👋